According to The Concursum Diaries, the Mansus changes each year, but the Ways remain constant. The Forge of Days reshaped the Mansus and opened the current Ways. You want to earn more funds and expand your career by earning promotions. If you plan on going this route, don’t get stuck at the junior position. The Book of Dissolution describes an earlier incarnation of the Mansus with a different structure and doors. Of all the jobs available to you in the game, the Glover and Glover career can provide you with the most funds. There, where The Glory's Light shines brightest, the Hours parley, and the greatest secrets of the world are curated, one can achieve enlightenment or immortality. Beyond those lies one final barrier, The Tricuspid Gate, which leads to the summit of the Mansus. I genuinely dont get it, the amount of followers per aspect is unique and limited, but you get them through RNG. Once the younger Glover has been dealt with, you simply need to put passion in the work slot after starting your job, (this wont trigger a minor victory if the younger Glover is dealt with) you will have a chance to get a promotion. Above The Bounds loom the pseudo-stone halls and passages of the Mansus proper, with access to its higher levels barred by three more Ways: The Stag Door, The Spider Door, and The Peacock Door. The mechanics with followers make absolute zero sense in the way they are designed. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Above The Wood, but only just so, is The Bounds, which contains the second Way, The White Door, an aperture that denies speech to all who cross it, living or dead. The Wood is the lowest and darkest region, and the first place living mortals arrive at as it contains the first Way they pass through on their dreams. Mortals have classified the Mansus into three loosely-defined regions. ![]() ![]() After about 4 or 5 defeats where my character either went insane, suicidal, or arrested (have never died from lack of Health yet), my character Guybrush Threepwood finally became Enlightened after 45 hours. Mortals can access the Mansus in spirit and traverse its five different Ways by Dreaming. First of all, part of the fun and frustration of Cultist Simulator is experimenting and failing a lot, and then learning from those failures. The Mansus, or the House of the Sun, is a place or concept where the Hours dwell in the illumination of The Glory. ~ Christopher Illopoly, Travelling at Night As any student of Histories knows, the Mansus has no walls. The Wood grows around the walls of the Mansus.
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